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After getting axed in the previous two Halo games, the much-desired flamethrower will finally make its appearance in Halo 3! And that’s not all, the game also ships with a fourth grenade type, an incendiary “firebomb” that’s designed to serve up Covenant and Flood Crepe Suzette, much to our delight.
Talking to IGN, Bungie’s Frank O’Connor said that the decision to remove the flamethrower from the previous two games wasn’t just about balance, but about performance as well, which is obviously not much of a problem with the Xbox 360.
“Obviously the 360 makes things like that significantly easier. In Halo 3, we can control where it goes a lot better. [The flamethrower] obviously features a lot in campaign. But in multiplayer it doesn’t have to be in every multiplayer playlist and map. If you shoot a pillar, the liquid in the flamethrower will adhere to it and burn there. Likewise with the floor and with bad guys. It will cause continual damage to a vehicle. When the flames start to cool down and evaporate, it stops causing damage. If you’re lucky enough to keep it on a Warthog, then you will in fact take it down with a flamethrower.”
Talking about the firebomb grenade and how it can be used to cut off an enemy flag carrier’s escape route, Frank said:
It has a very similar level of damage as [the flamethrower]. It works pretty much the same way. It’s very dangerous to get hit by one directly. It will explode and splash over you when it hits.
Of course, that’s where the much-publicized Bubble Shield grenade comes in, which protects players from the effects of this flambe-in-a-shell grenade, by having the fire actually wash over the shield and burn on its surface while protecting the player from damage. Of course, with Halo 3 packing so much, the only thing left to worry about is the console itself, or rather, how the overheating issues that still aren’t fixed will bork your console just a couple of days before the game launches.
Halo 3: Burn, Baby! Burn! [IGN]
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