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 Command & Conquer 3: Kane's Wrath

I usually scream at the money-hungry gold-eaters at EA and how they’re killing creativity and good gameplay with every iteration of their sports and racing games, but then, there are some great gems to come out of their studios as well, like this year’s RTS extraordinaire, Command & Conquer 3: Tiberium Wars.

For those of you that missed the first episode of the Command & Conquer 3 TV’s Battlecast premiere last night, EA has announced that not only is a new patch for the game on its way, but so was an expansion. Now, with EA, milking franchises by making one expansion after another is usual, but in this case, I welcome it, since the game is by far one of the best RTSes I’ve had the privilege of playing. Titled Command & Conquer 3: Kane’s Wrath, the expansion details the story of the NOD leader Kane’s rise to power from the previous game, all the way through Tiberium Wars and beyond. Talking about the new global domination mode that will find its way into the upcoming expansion, producer Jim Vessella called it “Risk on steroids”, and added that new units will be introduced for each faction, (Yes, the Scrin are back in the expansion) and on top of that, each faction will also be getting two sub-factions with unique units for each.

The expansion is scheduled to hit both the Xbox 360 and the PC sometime early 2008, and to sort out the control issues that plagued the Xbox 360 version, making it literally impossible to win later Acts on the console version, the developers have promised that a new “radial interface” will be made available for the Xbox 360, to make console RTSers lives a lot more easier. Now if they would only throw in a couple of more super weapons, just so I can use the Ion Cannon and the Rift Generator some more.

Command & Conquer TV: BattleCast Primetime Episode 01:
Watch / Download (Flash Video, requires player / 165 MB)


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