
The freaky little girl’s back and she’s meaner than ever. Ladies and Gentlemen, F.E.A.R.: Project Origin has been announced. You can find the exclusive debut trailer from GameTrailers.com here.
Unlike the expansions FEAR: Extraction Point and the upcoming Perseus Mandate, Project Origin is planned to be a true sequel to the FEAR franchise. It’ll start approximately just before the ending of the first game and will be told from the viewpoint of a different character than the Pointman – right now it looks like a Delta Force member going by the name of Michael Beckett. The main story of the game, according to Monolith, is to focus on the central character of Alma – something which they intend to expand on with more sequels down the line. However, what is a fair bit more interesting than this, is the relation between Project Origin and that of Extraction Point, along with the fallout that’s happened between Vivendi and Monolith.
According Monolith, story-wise the events of the two expansions “didn’t happen.” This means no Alma splitting up personality wise, no Jin dying, nothing. I don’t know about you, but generally when such a statement is given, there has to have been a pretty bad divorce from the looks of things. Vivendi still owns the right to the FEAR name, which was the main reason why the “Name the sequel” contest was announced for FEAR 2 earlier.
In either case, a lot of new features seemed to be planned for the game. As can be seen from the video, there’s the all new HUD, the fact that you can now flip furniture over to make cover, rumors saying that there’ll be vehicles involved in some way to the other (Did I just hear a cry of joy in the background somewhere?), health system will work off regeneration as opposed to fix points, more environments past the office buildings and hallways (Did that cry of joy just turn into a squeal of glee?), better AI, ATC Mercenaries as opposed to Replicants, more weapons (including an AWESOME shotgun) and finally, enemies will be reacting realistically to being set on fire.
The last item seems to have been put in place for the pyromaniacs amongst us, but is still neat regardless. Features list aside; it appears that there aren’t going to be using a new engine from the looks of it – something that is a tad unsettling. The old FEAR engine was awesome, but it was a horrible resource hog that made my machine scream curses at me harsher than a Halo junkie. But on the upside there’s a chance that they probably optimized a fair bit, especially after the number of complaints that came in with Extraction Point.
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September 29th, 2007 at 11:06 pm
I’ve always loved Monolith as a developer…Blood was spot on in a genre of saturated FPS and they have alwasy gottn their engines right..the build engine(Duke Nukem 3D, Shadow warrior) was pushed to its maximum potential…This game was the true dark side of violent games, Blood II expanded on this , they did the dual weilding thing(the spotlight now rests with Halo 2 and everyone has forgotten bout this one)even Shogo Moblie armor division was fucking cool, only they could think of merging Anime with aFPS…NOLF and its sequel (No one lives forever)beat Bond’s and Jonna dark’s arse collectively..and then came F.E.A.R…Blow me down if i dont see a quality game from Monolith once again….