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	<title>Comments on: The Episodic Gaming Rant</title>
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	<link>http://theangrypixel.com/blog/2007/11/05/the-episodic-gaming-rant/</link>
	<description>...because we're angry and stupid!</description>
	<pubDate>Sat, 30 Aug 2008 01:43:33 +0000</pubDate>
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		<title>By: Reginald Miranda</title>
		<link>http://theangrypixel.com/blog/2007/11/05/the-episodic-gaming-rant/#comment-721</link>
		<dc:creator>Reginald Miranda</dc:creator>
		<pubDate>Mon, 12 Nov 2007 15:19:20 +0000</pubDate>
		<guid isPermaLink="false">http://theangrypixel.com/blog/2007/11/05/the-episodic-gaming-rant/#comment-721</guid>
		<description>hear hear!</description>
		<content:encoded><![CDATA[<p>hear hear!</p>
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		<title>By: Dev Kanchen</title>
		<link>http://theangrypixel.com/blog/2007/11/05/the-episodic-gaming-rant/#comment-715</link>
		<dc:creator>Dev Kanchen</dc:creator>
		<pubDate>Mon, 12 Nov 2007 14:43:22 +0000</pubDate>
		<guid isPermaLink="false">http://theangrypixel.com/blog/2007/11/05/the-episodic-gaming-rant/#comment-715</guid>
		<description>Been offline for a week! Anyhoo.

Hey Neelesh, thanks for adding all the necessary data that was missing...and basically completing the article! :D I am a complete lazy bum when it comes to research, hence the disclaimer at the top of the page.

Massive..that's something I was thinking about for a while. Does the storyline/setting JUST have to be massive or something more/less? Is being able to establish a major story checkpoint/cliff-hanger in every episode an added requirement/complication or would that happen by default when a story is adapted to the episodic format? I haven't really been able to think too deep on this, which is why I suggested sit-coms are probably the best way to go and left it at that. :) Anyhow.</description>
		<content:encoded><![CDATA[<p>Been offline for a week! Anyhoo.</p>
<p>Hey Neelesh, thanks for adding all the necessary data that was missing&#8230;and basically completing the article! <img src='http://theangrypixel.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> I am a complete lazy bum when it comes to research, hence the disclaimer at the top of the page.</p>
<p>Massive..that&#8217;s something I was thinking about for a while. Does the storyline/setting JUST have to be massive or something more/less? Is being able to establish a major story checkpoint/cliff-hanger in every episode an added requirement/complication or would that happen by default when a story is adapted to the episodic format? I haven&#8217;t really been able to think too deep on this, which is why I suggested sit-coms are probably the best way to go and left it at that. <img src='http://theangrypixel.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Anyhow.</p>
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		<title>By: Reginald Miranda</title>
		<link>http://theangrypixel.com/blog/2007/11/05/the-episodic-gaming-rant/#comment-578</link>
		<dc:creator>Reginald Miranda</dc:creator>
		<pubDate>Wed, 07 Nov 2007 15:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://theangrypixel.com/blog/2007/11/05/the-episodic-gaming-rant/#comment-578</guid>
		<description>Interesting article, by everything thats unholy!  you've made a very interesting point with expansion packs.  I never really thought of it this way before, but dont expansion packs do pretty much what episodic gaming does anyway?

There's alot of great games out there that have massive stories which could fit the episodic content distribution model. StarCraft and Diablo would easily qualify. Silent Hill origins does this to some extent too, if im not mistaken.

But yeah, I agree that while the concept is good, it needs to follow on the back of a strong story. So no new points here, basically, i'm just agreeing with you.</description>
		<content:encoded><![CDATA[<p>Interesting article, by everything thats unholy!  you&#8217;ve made a very interesting point with expansion packs.  I never really thought of it this way before, but dont expansion packs do pretty much what episodic gaming does anyway?</p>
<p>There&#8217;s alot of great games out there that have massive stories which could fit the episodic content distribution model. StarCraft and Diablo would easily qualify. Silent Hill origins does this to some extent too, if im not mistaken.</p>
<p>But yeah, I agree that while the concept is good, it needs to follow on the back of a strong story. So no new points here, basically, i&#8217;m just agreeing with you.</p>
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		<title>By: Neelesh</title>
		<link>http://theangrypixel.com/blog/2007/11/05/the-episodic-gaming-rant/#comment-574</link>
		<dc:creator>Neelesh</dc:creator>
		<pubDate>Tue, 06 Nov 2007 12:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://theangrypixel.com/blog/2007/11/05/the-episodic-gaming-rant/#comment-574</guid>
		<description>This whole bit on episodic gaming started way before Sin episodes and Half life 2, check out this now dysfunctional company called ARUSH entertainment they pioneered this entire concept long ago, another comapny wich PaUL Steed worked with was also involved with episodic content, and they had released a number of games between the years 2000 and 2002, If memory serves me right Duke Nukem Manhattan(ARUSH) project was also supposed to be eposodic in nature after completing the bunch of single player levels they had initially decided to add on more content and release an episode titled Endangered species, but it got cancelled midway, Betty Bad is another one of these games whgich was supposed to be episodic in nature but ended up being just one game, Feeding Chloe and Monkey Brains(A game similar to Abe oddyssey) was also a part of this "Episodic bunch"...episodic gaming is all set to gain momentum with the advent of consoles and high speed connections as you have already pointed out...and Vijay I actually enjoyed playing Halo 3 check out my review on why I did so....</description>
		<content:encoded><![CDATA[<p>This whole bit on episodic gaming started way before Sin episodes and Half life 2, check out this now dysfunctional company called ARUSH entertainment they pioneered this entire concept long ago, another comapny wich PaUL Steed worked with was also involved with episodic content, and they had released a number of games between the years 2000 and 2002, If memory serves me right Duke Nukem Manhattan(ARUSH) project was also supposed to be eposodic in nature after completing the bunch of single player levels they had initially decided to add on more content and release an episode titled Endangered species, but it got cancelled midway, Betty Bad is another one of these games whgich was supposed to be episodic in nature but ended up being just one game, Feeding Chloe and Monkey Brains(A game similar to Abe oddyssey) was also a part of this &#8220;Episodic bunch&#8221;&#8230;episodic gaming is all set to gain momentum with the advent of consoles and high speed connections as you have already pointed out&#8230;and Vijay I actually enjoyed playing Halo 3 check out my review on why I did so&#8230;.</p>
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