Mix in the speedy loop-dee-loops of F-Zero, the block-matching of Tetris Attack, and the psychedelic funkorama that is Frequency. Do all that, and have it done on whichever song you’d like. Invisible Handlebar’s AudioSurf is like that (well, close enough) and more. In fact, I’ve already laid down the defenses on this one. It’s all I played yesterday from my day off work, and I’m stilling playing it now knowing I’ll have to get ready in a few hours. But no! Every second wasted is every second not being put into trying some other mega-repetitive J-Pop track with it, and seeing what happens. Which is why I’ll have to resort to a quick quote from the developer’s home page and condense enough effort for this blog post to go and play more AudioSurf. It’s all descriptive and shit, assuredly.
In Audiosurf, you race down a futuristic and colorful highway. The highway, the traffic patterns, and the scenery are all synchronized to the music you have chosen from your own collection. You earn points for clustering together cars of the same color on the highway, and can compete with others on the internet for the high score on your favorite songs. Audiosurf builds a highway for any music CD, MP3, iTunes M4A, WMA, or OGG song you choose, so the experience that you have is totally up to you.
Great. Mission accomplished. Now that you know what’s the whole deal, here comes the part where I hastily drop a download link and scamper off for another play session. Starting here.
Gah, me and my big fat motor. Oh well, February is just around the corner. I think I’ll be able to handle not having to murder any first-borns before then. I’ve been practicing!
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January 21st, 2008 at 12:45 pm
Nice! Kinda also looks like Sky Roads meets Wipeout meets Frets on Fire (ish). Thingy. That.. . Umm, ok, bye!