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	<title>Comments on: A Lie Worse Than The Cake!</title>
	<atom:link href="http://theangrypixel.com/blog/2008/01/25/an-impossibly-immortal-defense-aka-why-we-were-wrong/feed/" rel="self" type="application/rss+xml" />
	<link>http://theangrypixel.com/blog/2008/01/25/an-impossibly-immortal-defense-aka-why-we-were-wrong/</link>
	<description>...because we're angry and stupid!</description>
	<lastBuildDate>Sat, 20 Mar 2010 08:37:40 -0700</lastBuildDate>
	
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		<title>By: Kelvin</title>
		<link>http://theangrypixel.com/blog/2008/01/25/an-impossibly-immortal-defense-aka-why-we-were-wrong/comment-page-1/#comment-4559</link>
		<dc:creator>Kelvin</dc:creator>
		<pubDate>Tue, 03 Mar 2009 18:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://theangrypixel.com/blog/2008/01/25/an-impossibly-immortal-defense-aka-why-we-were-wrong/#comment-4559</guid>
		<description>&quot;The problem is that the game is not very fun to play, being a rather unattractive Tower Defense clone.... In Immortal defense, its merely an addition to, it doesn’t really alter your perception of the game world presented. It would be akin to chopping up Dante’s Inferno, and placing bits of its it before every level in Q-bert.&quot;

Subjective. I found beauty in the psychedelic flashes of light from the towers. Also, I think the story fit well enough, in fact I&#039;ll go far enough to say that I don&#039;t think it could have been pulled off any other way.</description>
		<content:encoded><![CDATA[<p>&#8220;The problem is that the game is not very fun to play, being a rather unattractive Tower Defense clone&#8230;. In Immortal defense, its merely an addition to, it doesn’t really alter your perception of the game world presented. It would be akin to chopping up Dante’s Inferno, and placing bits of its it before every level in Q-bert.&#8221;</p>
<p>Subjective. I found beauty in the psychedelic flashes of light from the towers. Also, I think the story fit well enough, in fact I&#8217;ll go far enough to say that I don&#8217;t think it could have been pulled off any other way.</p>
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		<title>By: Top Gamer Blog &#187; Archive &#187; Best Of Indie Games: Ready, Set, Jill Off</title>
		<link>http://theangrypixel.com/blog/2008/01/25/an-impossibly-immortal-defense-aka-why-we-were-wrong/comment-page-1/#comment-3725</link>
		<dc:creator>Top Gamer Blog &#187; Archive &#187; Best Of Indie Games: Ready, Set, Jill Off</dc:creator>
		<pubDate>Sun, 26 Oct 2008 00:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://theangrypixel.com/blog/2008/01/25/an-impossibly-immortal-defense-aka-why-we-were-wrong/#comment-3725</guid>
		<description>[...] illogical but the critical acclaim for this innovative tower defense game has paid off in spades. One review even went as far as proclaiming it a better game than Portal and Bioshock - a shocking revelation [...]</description>
		<content:encoded><![CDATA[<p>[...] illogical but the critical acclaim for this innovative tower defense game has paid off in spades. One review even went as far as proclaiming it a better game than Portal and Bioshock &#8211; a shocking revelation [...]</p>
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		<title>By: BBX</title>
		<link>http://theangrypixel.com/blog/2008/01/25/an-impossibly-immortal-defense-aka-why-we-were-wrong/comment-page-1/#comment-2270</link>
		<dc:creator>BBX</dc:creator>
		<pubDate>Tue, 26 Feb 2008 23:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://theangrypixel.com/blog/2008/01/25/an-impossibly-immortal-defense-aka-why-we-were-wrong/#comment-2270</guid>
		<description>Wow, GM(Game Maker) games are really starting to shine in the indy world of gaming.</description>
		<content:encoded><![CDATA[<p>Wow, GM(Game Maker) games are really starting to shine in the indy world of gaming.</p>
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		<title>By: Vydas</title>
		<link>http://theangrypixel.com/blog/2008/01/25/an-impossibly-immortal-defense-aka-why-we-were-wrong/comment-page-1/#comment-2111</link>
		<dc:creator>Vydas</dc:creator>
		<pubDate>Wed, 30 Jan 2008 09:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://theangrypixel.com/blog/2008/01/25/an-impossibly-immortal-defense-aka-why-we-were-wrong/#comment-2111</guid>
		<description>The problem is that the game is not very fun to play, being a rather unattractive Tower Defense clone.

The brilliance of Portal was that the game was tied to the story:It wasn&#039;t just text or audio pieces here and there, the way you learned to use the portal gun with greater skill allowed more freedom and to question what you saw in the world, that would be impassable obstacles in other games. As you are doing this, you learn more and more about Glados, about whats going on, making you question things until that brilliant moment in Test 18 when you break your allegiance to Glados completely.

The story of Portal is a simple one, but well told with great humor and witty dialogue, and melded with the game. Immortal Defense, from what I&#039;ve played, has a more complex story, but that does not entail a better one, nor will every player agree with the philosophical viewpoint of the author. 

In the end, I believe Penny Arcade&#039;s reward was accurate. The writing of Portal is IN the game. In Immortal defense, its merely an addition to, it doesn&#039;t really alter your perception of the game world presented. It would be akin to chopping up Dante&#039;s Inferno, and placing bits of its it before every level in Q-bert.</description>
		<content:encoded><![CDATA[<p>The problem is that the game is not very fun to play, being a rather unattractive Tower Defense clone.</p>
<p>The brilliance of Portal was that the game was tied to the story:It wasn&#8217;t just text or audio pieces here and there, the way you learned to use the portal gun with greater skill allowed more freedom and to question what you saw in the world, that would be impassable obstacles in other games. As you are doing this, you learn more and more about Glados, about whats going on, making you question things until that brilliant moment in Test 18 when you break your allegiance to Glados completely.</p>
<p>The story of Portal is a simple one, but well told with great humor and witty dialogue, and melded with the game. Immortal Defense, from what I&#8217;ve played, has a more complex story, but that does not entail a better one, nor will every player agree with the philosophical viewpoint of the author. </p>
<p>In the end, I believe Penny Arcade&#8217;s reward was accurate. The writing of Portal is IN the game. In Immortal defense, its merely an addition to, it doesn&#8217;t really alter your perception of the game world presented. It would be akin to chopping up Dante&#8217;s Inferno, and placing bits of its it before every level in Q-bert.</p>
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