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Archive for the ‘Action’ Category


Dead Space Animated Comic #4 Online

Dead Space Animated Comic Issue 4 - Planetcrack

For fans of Dead Space that have been eagerly awaiting the next instalment of the wonderfully crafted animated comic, EA has finally released the next episode in the series which continues the gruesome story of the Marker, the Unitology conspiracies and the shocking mass-suicides and takes it one step further with the beginnings of horror, betrayal and infection. With just two more comics and the Downfall movie to go over the next three months, Issue 04 opens the gates of Hell as Marla finally figures out how “death is the key” just as the Ishimura inititates planetcrack, marking the beginning of the end and unleashing the Necromorph infestation, accompanied by the obligatory creepy-as-hell soundtrack.

The 130 MB animated comic is available for download in MP4 format from the Dead Space servers here. (Right click, select Save Target As)

Expect a full-fledged review of the issues so far and its evolution as soon as we manage to get our hands on the actual print comics themselves. Soon.


Review: Secret Agent Clank (PSP)

Secret Agent Clank

With how successful the Ratchet & Clank (R&C) series have been for the Playstation brand name, it didn’t take long before someone in the Sony hierarchy decided, “Hey, how about a game with Clank as the main character?” A smart initiative no less, as fans of R&C (myself included) have been clamoring for a Clank-centric episode ever since the bubbly logic-smitten, Scooby-Do laughing tyke was first ever introduced. Hey, if Daxter can have one, why can’t Clank? High Impact Games answers the call, and with already one full-fledged R&C handheld title under their belt (Size Matters), you’d think Secret Agent Clank (SAC) for the Playstation Portable would be a solid no-brainer. In many ways, it is. But other times, maybe more often than not, it doesn’t shake the unnerving feeling that this futuristic, 007-spoofing adventure is strictly for R&C buffs only. Not that there’s anything wrong with that.

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Duke Nukem To Kick Ass on PSP, DS

Duke Nukem Trilogy

We’re still waiting for Forever, but here’s some relief to soothe the pain and eternal anguish we’ve been enduring as we wait for the King of Kick-Ass and Smutty Babes to return. After having been long forgotten, Apogee Software is all set to worm their way back into gaming by reviving a legacy catalog of over 30 titles, as well as working with new developers to create what we assume will be new IPs.

And what better way to kick start the whole thing than with Duke himself? And at E3 2008! According to Apogee’s Terry Nagy and Scott Miller, the company, working with 3D Realms and MachineWorks Northwest LLC, will be producing the Duke Nukem Trilogy for release on the PSP and the DS, comprised of three new missions - Critical Mass, Chain Reaction and Proving Grounds.

The episodes will be released sequentially, with the first one appearing sometime in Summer 2009, and according to the massive feature list on the Apogee website, will include:

  • 9 Different World Locations
  • 36 Action-Packed Levels
  • 3D Accelerated Graphics
  • 3D Characters with Detailed Textures
  • Real-Time Particle and Lighting Effects
  • Multi-Mode Play with up to 5 Different Styles of Game Play Action
  • Multi-Player Action
  • Total Ass-Kicking Weapons

Frankly, as long as we can carry Mr. Arnold Toilet Mouth around on our handheld and squish alien piggy cops, we’re happy. Of course, if you don’t own a PSP or a DS, you could rather just wait for DNF to show up. And wait. And wait…


Battlefield: Bad Company India Launch Party Pictures

1.EA India presentation.jpg

The easy going folks down in Bangalore like to believe that their Mumbai cousins have a daily dose of adrenaline in form of hanging on to the footboard of the local trains during their morning commute. However, it seems like the craving for more of it is what drove them to the Battlefield: Bad Company India launch party held at Khar Gymkhana, Mumbai on 25th June, that featured a paintball competition for the attendees. The winning teams got to walk away with some colorful splotches, a couple of angry looking welts as well copies of Gold edition of the game for the PS3.

All we can do in the meantime is shake our fists in protest and gaze at the pictures, after the jump.

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PROTOTYPE: Interview with Tim Bennison

PROTOTYPE: Interview with Executive Producer - Tim Bennison

Sandbox games, what’s there not to like? You know, other than nagging politicians and concerned parents. That’s right, a lot. Canadian-based developer Radical Entertainment (known greatly for their work on Incredible Hulk: Ultimate Destruction and The Simpsons Hit & Run) have been busy waxing off PROTOTYPE - a multi-platformed title which some are coining as an “open-world thriller”. The basic gist is: You’re a science-fair project gone wrong, and can make your body do freaky things like lob peoples’ heads off or consume their bodies while taking their form and memories. Sounds thriller-y enough, we thinks. We spoke to Executive Producer Tim Bennison about the various aspects uniquely found in PROTOTYPE, as well as dabble in the topics of GTAIV, possible inclusion of multiplayer modes, and console-specific development.

More after the jump.

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Pre-Order Battlefield: Bad Company In India

Battlefield: Bad Company pre-order

For all the Battlefield fans out here in India, the wait for Battlefield: Bad Company just became so much easier. A little email in our mail box alerted us to the fact that Redington and Milestone Interactive are accepting pre-orders for the Xbox 360 and the PS3 version of the game in India. This is good news for all those who want to get the game on Day 1, besides getting to unlock the bonus sniper gun, which is available in-game only if you pre-order.

Hit the jump to find out how to pre-order a copy for yourself.

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X-BLADES: Interview with Anton Yudintsev

X-BLADES Interview with Anton Yudinstev

Russian developer Gaijin Entertainment is no stranger to the games industry. Getting noticed enough to win two awards at a Russian Game Developer’s Conference (or KRI) and also licensing their own game engine Dagor Engine 3.0 to other developers, Gaijin’s left quite a mark in its home town. Globally speaking though, you’d be hard-pressed to remember playing anything these guys have ever worked on. Which is okay, because publisher SouthPeak Interactive, along with the help of TopWare Interactive, will be bringing one of Gaijin’s works over to other language-speaking countries and that too on multiple platforms. And what better way to get someone’s attention by having a gunblade-toting Anime hotty around? We talk to Anton Yudintsev, President and CEO of Gaijin Entertainment, about their swank-looking, action hack-and-slash baby - X-BLADES.

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