Clover Studios developed great games like God Hand and Okami. Next thing we know Capcom was closing them down and Keiji Inafune (of Lost Planet fame) comments that just getting good reviews does not equal success. Critically acclaimed games like Viva Pinata and Kameo: Elements of Power from Rare Studios ended up losing in the sales race. Beyond Good and Evil by Ubisoft was cursed with the same fate inspite of being a great piece of interactive entertainment. I know it’s sad but thats exactly the state of the game industry today. Fewer developers take risks with innovation and games that are out of the ordinary. In fact, developers do love to make games that have never-before-seen gameplay and a completely new feel to how a game plays out, but it’s the cut-throat producers and publishing companies that dont want the developers to take risks. For the publishers, games should ALWAYS equal to loads of green or there is no freaking point in publishing it.
That is the reason why we see loads of crappy games in the market that sell well just because they are related to some blockbuster movie or in some cases a famous celebrity. For example 50 cent Bulletproof was a disaster of a game but was on the best seller list. Publishers know that if they push developers to make games based on the next Disney movie, they are sure to sell a hundred thousand copies without any effort at all. The consumers are suckers for anything that is mass market. The game may be crap and have horrible gameplay but if it has a lead character that resembles THE ROCK JOHNSON…SOLD OUT!

