It’s past midnight and as promised, it’s the time when we announce the winners of our Alone in the Dark Contest. The easiest one till date, this contest also happens to be the one that got us the most number of participants. While most loved it, some would rather have the tougher ones back but in the end, all agreed that it was fun.
Before we announce the three lucky winners, we would like to thank our prize sponsors, Milestone Interactive once again for making this contest possible. A big thanks also goes out to our Chief Designer, Bobby Sandhu for taking out time from his busy schedule and work on the flash applet. And oh, thank you to all of you guys who made this contest such a big success!!
And now for the lucky three!
Bobby’s been at it again, but this time he’s got an entire page devoted to his crazy-crafting antics. The place could use some sprucing up, but all in good time. Has that ever stopped the Durkaman before? Satan only wishes!
Afterall, who knew that the Master Chief was such an expressive individual, the birds in GTA can’t be seen together less their primary role decreases by ten-folda, and that trading your maa for a gaming collection is a smidge of bloody nonsense (but just a smidge). Krishnan has some of his GMod strips up as well, but they’re mostly farty old. Much like he is. Oh yes.

Bee Jeez is a top-down scrolling action browser game made by TigerTail Studios, where all the nicely done artwork was handled by one of our well-known members - the Durkaman himself, Bobby Sandhu. See if you can spot the references he drew in the backgrounds.
You play as Buzz the Bee (can’t find a more appropriate name than that), who gets captured by Bumblesome the honey tycoon, but later manages a getaway - and that too before you even get a look at the impertinent bastard. Such is the life of a plot device! Anyway, Buzz’s still gots a long way to go before he heads home, what with the entire Insecta Kingdom gunning for his head.
Bee Jeez’s premise is easy enough to understand: avoid incoming objects. Because you control Buzz’s movement unswervingly from your mouse, normally this wouldn’t be much of a dispute. But with every few levels soon after, newer enemy types creep up and throw a monkey wrench at you. Not literally, of course. But some do fire shots of pollen, careen like vultures at your very sight until then explode (”Suicide Bombers?? Damn Terrorists!!”) or otherwise suck health by just clinging on until you violently shake them off. Chuck in a few power-ups that help you fire your own pollen shots, reduce damage or slow down the very fabric of time and space itself – and you’re set.

