
Thats what our friends at 1UP are saying. After being the recipient of some multi-platform games which were, umm, let’s just say, not on par with the other versions, it feels great to finally hear some good news. Here is what Shane Bettenhausen had to say while comparing the demos on the Xbox 360 and the PS3:
Capcom brought the game in, we got to play it, both the PLAYSTATION 3 and Xbox 360 versions. First thing I noticed, the PLAYSTATION 3 version is better.
Bryan Intihar chimes in on the situation,
It’s funny. You can tell, this game is built for the PlayStation 3, but moved over to the Xbox 360. As of right now, I think the PlayStation 3 version is better. I saw like screen tearing in the Xbox 360 version. Even like, when you were playing it, it felt better on the PlayStation 3.
Bettenhausen comes back with,
With the triggers on the DUALSHOCK 3/SIXAXIS, it’s easier to pull of the moves on the PlayStation 3 versus, the Xbox 360 controller.
Well, we can take this with a pinch of salt since its just a preview.
Now all we have to do is sit back and watch while the Interwebs explode with frenzied chants of “Teh internet is teh biazed!” …or whatever it takes to start a whole new battle in the console wars. Either way, I love my PS3.
Continuing with the tradition of our Thursday Top 10’s, we decided to look at something very obvious, but yet very distinct. So far we’ve looked at the Memorable Character Deaths, the Best Weapons Featured in a FPS and the Top Ten Nine (don’t ask) Original Game Songs. This week, we’re doing a run on some of the most memorable video game themes.
Why? Because apart from the fact how great games really are (no, really!), gamers themselves often tend to rate a game based first on graphics, game play and artistic appeal (though not necessarily in that order) – which is pretty much what decides whether its good enough to play. But EVERY game has to make use of sound and it’s plain to see that, what with games like Half-Life 2 and System Shock 2. Music forms a crucial component of the game-play experience; get the right music at the right time, and you feel the adrenalin pumping. But while most newer games now use ambient noise and music, a lot of cue based intros and then outros – the games we’ve all grown up on and loved have always had that catchy tune, hook, phrase or riff that made everything that much more captivating!
Hit the jump to read more.
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When it comes to racing games, as far as the average Indian gamer is concerned, it’s Need For Speed that rules the roost. Even to the point of giving Counter Strike a run for it’s money, albeit in a different genre. Thanks to the numerous iterations that we have seen for this game, it has managed to get into a position where any racing game that would hit the market would have to be compared with Need For Speed.
Lately though, the situation has changed quite a lot. With the advent of other racing games like the superb Burnout series and the new contender, FlatOut, and I am only talking about the arcadish racing games here, EA had to do a serious re-think as to in which direction was the series heading. There was a flicker of hope in it’s outing as Need for Speed: Most Wanted but that gave way to a disappointing Carbon. So when we got to see the new, slick trailers for ProStreet, we were excited that maybe, just maybe EA is taking heed of what the fans have been clamoring for so long. When the demo finally showed up for Xbox 360, we eagerly downloaded it to check it for ourselves.

Now if you’re done collecting your jaw…
With the madness of September and October behind us, one would have hoped to find some time to sit down and breathe. But do the folks at Crytek love to prove us wrong! Crysis is due out November 16, while the single-player demo was supposed to flood gamers’ desktops with happiness way back on the-day-nothing-happened. Fortunately, the demo finally found its way to the light, on the 26th of October.
The Multiplayer demo had slipped out with much less fanfare a few weeks ago. Concerns were raised over graphics and performance, and dark clouds were beginning to gather in gamers’ minds: Was the game over-hyped? Will the factors of the Valenzetti Equation never change? Are we all doomed to die and burn in hell?! The answers lie ahead… Some of them, at least.

Producer and Walking Tower of Totally Fine Jade Raymond was seen in a video interview posted on GameTrailers, discussing a myriad of subjects. Beyond Good and Evil 2? It’s just a little airborne. It’s still good, it’s still good! But what probably sticked out the most for those looking forward to the Prince of Persia team’s next project, is that they won’t be getting to sample a public demo of Assassin’s Creed. Raymond clearly mentions:
No, we’re not making a demo. This game is more like a sandbox style game where there’s a lot of things, so it’s not a linear mission where you can say, OK, we’re making a demo and we’re giving you this mission… there’s no way to say, OK, we’re going to cut up this square of the city and give that to you in a demo because then you can’t run around or do the gameplay. There’s no way to really make a demo and I think that’s the same reason game’s like GTA don’t have a demo…
Funny, that! Crackdown and Saint’s Row? I mean, I’m no game designer/programmer/artist/helpful-person, ya know. But they’re both sandbox games, aren’t they? Surely the specifics are yet to be ironed out and that Ms. Raymond is merely baiting the super-anxious with a tad foreplay hither and thither.
Surely!
(Source: Kotaku)

So I downloaded this demo not because I had spare bandwidth, but mostly because of 2 reasons:
1 - A demo on XBL that weighs in at 500 Megs MUST be downloaded. (except Vampire Rain and Tenchu)
2 - Recommended by my good buddy, Krishnan.
So I downloaded the demo expecting to see what this game was all about. What I’ve seen, makes me believe!!
As the name suggests, TimeShift is a game where you play around with - you guessed it, time. You dont have to wait too long to figure out how, because the intro cinematic pretty much sets the mood and leaves you with a need that MUST be fed - the need to control time. To do this, you’re equipped with a special Alpha/Beta suit that allows you to twist time, any way you want.

No. It’s not any state or college elections I’m talking about here.
I’m talking about The Darkness by the publishing wizards 2K and the development warlocks at Starbreeze. The Darkness is a game that will make you beg for more. It will eviscerate all you had come to expect from shooters. It will rip to shreds the horrible; “comic-book-hero-meets-video-game-and-dies” legacy that a certain developer has been fucking up EVERY time with my favourite arachnid hero. It will make you believe in a real world. It will make you believe in an alternate world. It will make it worth the investment.
Fancy, no?

