Bungie.net has been going berserk for quite some time now, with a timer counting down to something big. After rumors ran rampant (oh boy, there’s that word again) about the new Master Chief-less Halo game, the Halo movie and a whole lot of other crap, it looks like it’s definitely a remake of something from Bungie’s past.
Talking to a highly placed Xbox 360 insider earlier today afternoon, we’ve learned something about the new Bungie project, with our conversation going something like this:
Me: So, about the new Bungie project, do you know what it is?
Mr. X: Yes. (laughs)
Me: So, is it something which will have us jumping for joy?
Mr. X: Well, not really. Actually, it depends. Are you a hardcore Bungie fan?
Me: Yes! So its not Halo related.
Mr. X: No, absolutely not.
Me: Is it a new IP from Bungie?
Mr. X: No, it’s not a new IP. That much I can confirm.
Me: So, is it something like Myth or Marathon, from Bungie’s past?
Mr. X: (awkward silence)
Me: God, I hope its something like Myth or Marathon or Pathways into Darkness or something like that.
Mr. X: (laughs)
and the conversation ended there abruptly. With confirmation that the new project is indeed a revival and not something new, which combined with the “Pardon our Dust” message on the Bungie.net website (remember “Please Excuse our Dust”?), who’s eager for a reimagining of PiD? Or Myth? Or Marathon?
Nothing makes us happier than killing hapless creatures in the goriest, most horribly twisted way possible, which is exactly what Gears of War allowed us to do, and the sequel is all set to deliver come November 7, 2008. Apart from the standard 2-player co-op and the usual (and some new) multiplayer offerings, Gears of War 2 will include a brand new co-op-kinda mode called Horde, which, in a Last Man Standing gametype, will pit players against never-ending Locust hordes in an all-out battle for survival.
In the meantime, check out the new box art and all the sick, new creatures in the game including the Shield and Gun Boomers, the Butcher, the Grinder, the Mauler and the Tickers.
MEDIA GALLERY
Rejoice, RPG lovers! Fable 2 is finished, according to Lionhead’s Peter Molyneux, who was at Microsoft’s press conference today to show off the sequel to the quirky, fun and terribly short Fable. Showing off the game, which follows in its predecessor’s footsteps in allowing you to craft your character and mold him from a boy (or girl), Peter talked about the AI dog and the co-op over Xbox LIVE feature before announcing that the game, which will feature persistent and seamless drop-in/drop-out co-op, will be out in October this year. Frankly, we’ve waited long enough to get our wife (or wives) drunk at the local bar before wooing them with gifts and making love to them in the pitch black darkness. Hit the jump for more Fable 2 videos from E3, including the Pub Games videos and the new trailer.
If there’s one way to make a survival horror game a lot more appealing to those who crap in their pants everytime they as much as hear a plastic bag rustle in the dead of night, it is to release one on Friday the 13th. Demoing Resident Evil 5 at the Microsoft Press Conference at E3 2008 some time back, Capcom’s Jun Takeuchi walked the audience through a demo of the game, which is also supposed to be playable on the floor for the attendees during the course of the expo.
After explaining a little bit about Chris Redfield joining a new organization called the BSAA (or was it the VSAA?) and teaming up with Sheva to hunt zombie ass deep in Africa, the game’s co-producer joined in to show off the game’s co-op session - which involved Chris and Sheva working together and helping each other survive the zombie hordes in what was undoubtedly the high point of the entire Microsoft press conference. Which, ultimately, culminated in them facing off against a chainsaw wielding zombie and having the entire world groan in collective agony at having to wait until March 13, 2009. And for all the people in India, you know what that means - RE5 will probably walk in the footsteps of DMC4, so you better start placing your pre-orders as the option goes up on Play-Asia!
Another year, another E3, and another Microsoft Press Conference come and gone. After starting off with a lot of chest thumping (what else is new?) about how the Xbox 360 is the be-all-and-end-all platform for the casual and the hardcore gamer alike and a whole bunch of stats about how Resident Evil 5, Fable 2 and Gears of War 2 will represent more than half a billion in sales for the platform , we finally got to see a hands-on of BethSoft’s eagerly anticipated post-apocalyptic RPG, Fallout 3.
After demoing the game, which involved half of a mock trailer for the game (the other half will hit Xbox LIVE Marketplace as part of the E3 2008: Bringing it Home downloads later), an Eyebot (singing patriotically, of course) roving the ravaged Washington DC landscape and some time spent with the PipBoy 3000 before kicking lots of ass with the VATS system, the sniper and laser rifles, regular and EMP grenades and turning an enemy chopper and its hapless cargo into superheated vapor with the Fatman, Todd professed his love for the Xbox LIVE Marketplace by announcing that players can extend their 100-hours+ gameplay time with a slew of DLC which will be available exclusively for the Xbox 360 and the Games for Windows platforms.
Oh, joy, now I can pay 150 MS Points on the Xbox 360 and $4.99 on the PC so I can get some sort of horse armor, or better yet, a scratch-guard for my PipBoy! Hit the jump to check out the E3 Microsoft Presser demo and the “Perfect Life” trailer.
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We’re still waiting for Forever, but here’s some relief to soothe the pain and eternal anguish we’ve been enduring as we wait for the King of Kick-Ass and Smutty Babes to return. After having been long forgotten, Apogee Software is all set to worm their way back into gaming by reviving a legacy catalog of over 30 titles, as well as working with new developers to create what we assume will be new IPs.
And what better way to kick start the whole thing than with Duke himself? And at E3 2008! According to Apogee’s Terry Nagy and Scott Miller, the company, working with 3D Realms and MachineWorks Northwest LLC, will be producing the Duke Nukem Trilogy for release on the PSP and the DS, comprised of three new missions - Critical Mass, Chain Reaction and Proving Grounds.
The episodes will be released sequentially, with the first one appearing sometime in Summer 2009, and according to the massive feature list on the Apogee website, will include:
- 9 Different World Locations
- 36 Action-Packed Levels
- 3D Accelerated Graphics
- 3D Characters with Detailed Textures
- Real-Time Particle and Lighting Effects
- Multi-Mode Play with up to 5 Different Styles of Game Play Action
- Multi-Player Action
- Total Ass-Kicking Weapons
Frankly, as long as we can carry Mr. Arnold Toilet Mouth around on our handheld and squish alien piggy cops, we’re happy. Of course, if you don’t own a PSP or a DS, you could rather just wait for DNF to show up. And wait. And wait…
What’s with the recent entourage of game trailers these days? Here we are, already at the brink of having every major gaming website about to be ghastly hammered for the next few days because of You-Know-What 2008, but now it just seems companies are taunting us unfortunate no-showers with so called “new info”. Those trailers that recently popped up for Mirror’s Edge and Fallout 3? Pfft, pass. Then you got BioWare’s Dragon Age: Origins. Sure, it was great to see the first ever official footage to this highly anticipated whopper of medieval fantasia. No actual gameplay, but it’s all lovingly rendered in the new Eclipse engine. Again, it’s the first trailer ever. Slack can be cut. Then those cooky, crazy Canucks released yet another one. Dialogue is more or less the same from the first teaser; some of the actual in-game segments is new, but come on! At least put a god-damn dragon in there already! Cooky, crazy Canucks.
In other E3 related news, Dawn of War II is looking relatively scrumptious. Draco grudgingly agrees, but I bet he really wants to see more dragons.

