Mix in the speedy loop-dee-loops of F-Zero, the block-matching of Tetris Attack, and the psychedelic funkorama that is Frequency. Do all that, and have it done on whichever song you’d like. Invisible Handlebar’s AudioSurf is like that (well, close enough) and more. In fact, I’ve already laid down the defenses on this one. It’s all I played yesterday from my day off work, and I’m stilling playing it now knowing I’ll have to get ready in a few hours. But no! Every second wasted is every second not being put into trying some other mega-repetitive J-Pop track with it, and seeing what happens. Which is why I’ll have to resort to a quick quote from the developer’s home page and condense enough effort for this blog post to go and play more AudioSurf. It’s all descriptive and shit, assuredly.
In Audiosurf, you race down a futuristic and colorful highway. The highway, the traffic patterns, and the scenery are all synchronized to the music you have chosen from your own collection. You earn points for clustering together cars of the same color on the highway, and can compete with others on the internet for the high score on your favorite songs. Audiosurf builds a highway for any music CD, MP3, iTunes M4A, WMA, or OGG song you choose, so the experience that you have is totally up to you.
Great. Mission accomplished. Now that you know what’s the whole deal, here comes the part where I hastily drop a download link and scamper off for another play session. Starting here.
Gah, me and my big fat motor. Oh well, February is just around the corner. I think I’ll be able to handle not having to murder any first-borns before then. I’ve been practicing!
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If you haven’t heard of Penumbra, you’ve got to start playing more indie games. Really! Having followed the game since the students released a tech demo and moving into the hugely successful Penumbra: Overture, I’ve been waiting for more details on its sequel, Black Plague. And while we are still no closer to a release date other than sometime in early 2008, we at least have new screenshots to look at while we wait to resume Philip’s spooky adventures in Greenland.
For those unfamiliar with Penumbra, it follows the story of Philip’s quest in Greenland to find his missing father. Stuck inside a massive underground mine, with hundreds of weird creatures after him, Penumbra uses a unique mixture of first person action elements along with survival horror, where the player has to use physics-driven combat to hide from and escape his enemies. If you haven’t already played Overture, please do so right now, considering it’s probably the best indie survival horror game out there. You’ve got my personal guarantee that you won’t be disappointed.
Hit the jump for screenshots.

Arctic Quest is a simple puzzle-solving game, where you finish each board by collecting falling crystals from the sky and placing it on the board. Once you finish a board, you move on to the next level. The boards take the shape of different animals, or according to the developers “…other tropical wonders.”

Azangara is a pretty neat arcade adventure game. You play the role of a sombrero wearing hombre, on the run to gather hidden treasure from castles in the long lost land of Azangara. The dark castles are littered with an assortment of monsters, puzzles and traps that make your life harder. Find keys to doors or force them open with crowbars to reach an exit while collecting as much as booty as you can on the way. The whole point of the game is to explore enough of the castle to gather all of the collectibles to get a high score.

Today’s indie highlight is a small diner game called Stand O’Food! NO! No cake for you! More like lots of burgers, sandwiches and lotsa layered stuff for the others, maybe even a Ribwich. The game starts off with a trendy colorful startup screen that will appeal to many. Jumping right into a tutorial you get a taste of what is about to come - cute isometric graphics adorable enough to be eaten like juicy burgers.

I had promised myself that I would write a review a day on whatever game Giveaway of the Day… well, gives away (be it good or bad). So on with it!
Ok, so what’s on today’s menu? A small 3D Breakout clone by the name of Real Ball 2, developed and published by Arcadebird. Real Ball 2 looked promising as it started out, reminding me a lot of the old, original Breakout games to DX-Ball to Ricochet.

A bit about the developer, before we start
Aliasworlds Entertainment was founded in 2001 by a group of independent developers: programmers, artists and designers. We formed the company to produce FUN, high-quality games. So, Gold Sprinter is our first creation made following this credo. We hope you’ll like it. We work hard to make games that you will enjoy.
Developer : Aliasworlds
Publisher: Alawar Games
Snowy The Bear’s Adventures was the first in line of a franchise of games from developer Aliasworlds.. The game puts you in the shoes, or rather feet of a happy and cheerful polar bear who throws snowballs and fights off monsters and has a ball doing so…

