Imagine a calm, relaxing little town, away from the noise and the pollution of the big city… perfect for a weekend getaway. Spend a relaxing evening at the Toluca Lake, grab a couple of drinks at Heaven’s Night or visit the Historical Society. Meet strange new people, visit alternate dimensions, solve interesting puzzles and did we mention the monsters?
Welcome to Silent Hill…
Unarguably the pinnacle of survival horror, the Silent Hill series has been continuously scaring and captivating gamers since the release of the original Silent Hill in 1999. The fifth installment is set to release just a few days from now and so we decided to take a look back at the franchise before we brave the twisted little foggy town again.

Potential Wii owners (yes, all 5 of you), I know what you’re thinking. What’s the point in investing in a console that’s not readily available in your own flame-broiled native land? And really, what do you care if Electronic Arts and Ubisoft ported a bunch of last-gen oldies and added some waggle-centric gimmicks in order to justify their full-price? You know, the point of ordering appetizers before you move onto a full course is so your teeth have something to sink into during those long, lonely waits!
Check that menu again, and read up on Dewy’s Adventure. Being developed by the same team who handled the favorable Elebits, a Wii-exclusive title from 2006 that was commended for its remote functionality and oddball physics, it’s easy to see why many people might opt out rather than favoring an appropriate glimpse (Read: Not enough guns and Big Daddies). Consider yourselves pitiful by default! In this seven-world platformer, you’ll have to manipulate with any given level’s settings and climate through the WiiMote, so that Dewy may be able to progress through the game’s many obstacles and enemies. What’s not to like about turning from a water droplet into a cloud of supreme thunder on your adversaries! Then there’s the possibility of sharing custom-made levels with your cohorts, although this was something I personally felt wasn’t implemented well enough in Elebits. Here’s to keeping fingers crossed.
If you need any more persuasion, watch WiiFolder’s “Top 10 Reasons Why Dewy’s Adventure Completey Rocks” narrated by Josh Thomas… with a few colorful annotations!
… And there’s even a level that I like to call, “The Gauntlet.” Basically, what you’re doing is facing off against tons of enemies. In fact, the game is even ballsy enough to throw two of the mini-bosses at you at once. That’s right, imagine two giant lizard tongues coming at ya at full speed. All at the same time. Holy friggin’ s***.
Might wanna mute for the children near by. Dewy’s Adventure will released in North America and Europe on September 4th and November 23rd of this year, respectively.

Poor Sony! First it sells a miserable number of consoles compared to its competitors, and then it starts losing out on all third party exclusives, and then ends up losing its much beloved Ken Kutaragi, who openly apologizes on TV for all the mistakes others ended up doing.
With a lot of games like Final Fantasy, Grand Theft Auto and Devil May Cry ending up in Microsoft’s court, and once PlayStation chums Capcom sticking to their guns with not releasing Dead Rising and Lost Planet for the PS3, Sony desperately needs more third party developers to stick to them now more than ever. And just when people started speculating that Metal Gear Solid 4 was also slowly making its way to the Xbox 360, Konami’s Ryan Payton went on a Kojima Productions Report podcast to say:
I can tell you honestly at this point, we have not changed the game in any form with the idea of ‘oh, we got to do this on 360.’ Put aside whether or not we’re developing for 360 or not, the game is built on the PS3 hardware, as you guys have known for the past two years or so.
While he didn’t make it exactly clear whether Metal Gear Solid 4 would be a PS3 exclusive, he did imply that even if it did end up on the Xbox 360, it would be a port and a scaled-down version of the PS3 version, considering how creator Hideo Kojima himself had said that
MGS4 is aimed for the movie theatre, it’s aimed for the PS3, so the game’s scenario and graphics need this theatre-type hardware. It’s when a producer has a game that can work on the “DVD level” that a game can go multiplatform.
Well, that hasn’t really stopped a lot of companies from making bad port jobs anyway, right? But considering how the game is made for the PS3, the BluRay disc and how the MGS movie is being made by Sony Pictures, one wonders how far Sony will go to make sure that they don’t lose Snake to the snakes at Redmond. We’ll just have to wait this one out.
via [Kotaku]

Finally, the news that everyone knew was coming. Fans who have been itching to return to the spooky hollow of Konami’s Silent Hill after Silent Hill 4: The Room will be happy to know that the next version of the game is now confirmed to be coming to the next generation consoles including the Xbox 360 and the PlayStation 3. While there’s no news at this time on whether the sequel will be heading to the PC or the Wii, Silent Hill composer and the director of the last game, Akira Yamaoka, speaking to GamePro Magazine about the game, said that it will hark a return to Silent Hill 2’s direction style and character behavior. Now we’re sure a lot of people are taking a huge breath of relief because Silent Hill 4 is considered to be the least shocking game in the entire series and news on an upcoming PSP prequel to the series, tentatively titled Origins, which drops the slow, creepy movement of the console games for a new control and camera system, was received with much skepticism.
Silent Hill 5 is rumored to explode onto next generation platforms sometime next year, but considering how Silent Hill: Origins was supposed to be released Winter 2006, we’re not really sure when we can really expect to enjoy an eerie midnight romp through the ghost town, but you can bet your bottom that we’ll be packing tons of heart medication when we do.
Read the full transcript of the interview with Akira Yamaoka >>
via [Games Radar]


