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Portal Brings Out the Crazies In All Of Us

There you are!

We all love Portal and think its the best thing since people discovered that the Internet could be used for stuff other than boring research papers. So quickly, before you question about how perverse we are, let us tell you that we did not make this. There isn’t much to say about this lil’ slash-fiction doodle, so I won’t say it.

But the real deal is, Portal is for lesbians! Or that’s what Heroine Sheik says. Obviously being as sarcastic as GLaDOS herself (we hope), the article looks at a number of in-game imagery that apparently point to such a conclusion - including the presence of an all-female cast and the “reshaping” of guns to fire orifices (or vaginas, for you purists) instead of bullets. Hmm, I always thought guns were just guns, but I guess I should start looking at everything in terms of sex. Not that I already don’t, but just saying…

After stumbling on the fact that the Weighted Companion Cube is indeed a male (hello, the achievement is called “fratricide”. Also, picture! ^^^ ) which kinda puts a lil’ ding in her argument, she pulls a Freud on the usefulness of men - “They’re cute, but they’re a burden.” Strange, that’s exactly how we men feel about women at times.

I suppose I could just as well look at Portal and start dragging religion and politics into the whole mess. Or I could just look at a set of blueprints and see a drinking bird. But I think I’ll go do what I do best. Run up behind a turret and grab it, chuckling as it panics and starts saying stuff that are eerily reminescent of what my girlfriend says if I do the same thing to her.


Mumbai Mirror Bashes HL2: Episode Two

Half-Life 2 Episode Two - Mumbai Mirror Review

The world seems to be a really weird place. And no, we don’t mean otakus and tentacle pr0n, but really bad reviews for Half-Life 2: Episode Two. Sure, we may not (and probably never will) have given it bad scores, but some people apparently think it doesn’t deserve all those lofty numbers attached to it.

In a review in the Mumbai Mirror newspaper earlier this week, infuriatingly titled “A Half-Lived Experience”, the game was granted a measly 2/5 stars, giving fans like ourselves a reason to direct a lot of hatemail their way. Sure, the guy’s got a point - the story does seem to be hopelessly LOST (get it?) and a lot of gameplay elements have been generously borrowed from its predecessors, but that’s like saying Twilight Princess sucks because not a lot has changed from Ocarina of Time. With confusing references to Combines and outright bewildering sentences like

This combo package of five games, being offered for Rs 999, is a steal. The distributors, Electronic Arts, aren’t planning on making the PC version available in India, and I simply can’t understand why.

when the 999 buck package IS the PC version don’t really help lend a lot of credibility to the review. Especially when the footnote specifically mentions the PC version’s pricing. We’ll also just assume that the chap has a great reason (which we’d love to hear) for recommending a Steam purchase, considering it costs twice as much as the retail version here.

Wonder what happens when this guy gets his grubby mittens on the hundred other AAA titles launching soon. In the meantime, stay tuned for our own, better (?) reviews of Team Fortress 2 and Portal, assuming I can manage to pull myself away from GLaDOS’ experiments for 20 minutes to write the damned thing.


Geekdom 101: How To Buy The Orange Box

Alyx and Gordon sitting in a tree....

(Click image for larger version)

This picture has been sitting on my desktop for over a sodding week now, with me just waiting for our Episode Two review to go up, just so I could post this chilling awesome cosplay shot. I don’t really need to say anything beyond what you can already see for yourselves, and I am sure fans of our favorite mute theoretical physicist are just waiting, straining at the leash, to rip that poor guy to shreds with harsh criticisms. But Alyx! Sure, she doesn’t really look a lot like our favorite companion on our bleak trek  through the Half-Life universe, but as hardcore gamers who hardly have time to fondle our own girlfriends, we usually take whatever we get. Now if only someone gave that guy a crowbar. And a hard chin. And a thicker goatee. And more hair. And, oh, a life! Or they can avoid all this nastiness and just give me the HEV suit. And that girl.


The ANGRY Pixel’s Review of HL2: Episode Two

Table of contents for The Orange Box Review

  1. The ANGRY Pixel’s Review of HL2: Episode Two

Unforeseen Consequences

Yes, yes, we know we’re a bit late, but we just couldn’t stop playing the accursed thing. Here then, is the first part of a series of reviews on the greatest gaming package 2007 has to offer, starting with Half-Life 2: Episode Two. Our second biggest Half-Life fan(atic) here, Dev, gets down and dirty with the flagship game in the Orange Box, as he takes a nice little drive through White Forest and saves the day all over again. Hit the jump for the official review and some absolutely droolable screenshots.

(more…)


Portal Song To End Up on Steam?

I LOVE CAKE!

Right, so y’all already know how I’m completely head over heels in love with Portal, GLaDOS, Jonathan Coulton and Ellen McLain after that great “Still Alive” ditty. And, obviously, I’m not the only one. Jonathan Coulton, the genius behind the best damn end credits song ever made, reveals the inside scoop on how the song came about and how Valve might be planning to make it officially available through Steam - maybe even with a version of him singing it. Hey, don’t look at me. I’m just as eagerly waiting for the Weighted Companion Cube paperweight and the Portal turret toy to end up on the Valve Store. Or I could just lose patience and make one of my own from all these cardboard boxes that I, strangely, seem to have lying around…


Portal Storming Through Half-Life 2

Thinking with portals...

The jury’s been out on Portal for some good time now, and we’re all pretty much convinced that the cake was the truth all along. Not to mention it was spankin’ tasty to boot! But after living the experience and sharing them with your message board mates, there might be a slight chance that you’re asking for a little more. Primotech’s Alex Petraglia has just the prescription for you: implementing the Portal Gun in other Source-engined games! Follow the instructions step-by-step, and you’ll be raring to go.

It should be mentioned that this experimenting isn’t without its kinks. You can’t have NPCs or enemies go through the portals you make, but other weapons and their accompanying ammunition effects should be a-okay. Alex also adds that “it may take some time to figure out which surfaces work and which don’t, since obviously this is no longer clearly indicated by the textures.” Hopefully, prospective modders are working ways to have the gun better utilized in games that weren’t built around the weapon’s concept. Or even better, make their own Portal spin-offs! Like, whoa.


Gabe Newell: “PS3 is a waste of time”

The Orange Box - PS3

Huh! That was… brutal. Talking to avant-garde gaming mag EDGE, Valve’s Gabe Newell had quite a lot to say about the PS3, and no, he wasn’t being kind to them by making his “unflattering comments” in Vortigese.

I think the PS3 is a waste of everybody’s time. Investing in the Cell, investing in the SPE gives you no long-term benefits. There’s nothing there that you’re going to apply to anything else. You’re not going to gain anything except a hatred of the architecture they’ve created. I don’t think they’re going to make money off their box. I don’t think it’s a good solution.

Strange thing is, this PS3 bashing isn’t new for Gabe, who’s made his displeasure known very well in the past when he called the PS3, in no uncertain terms, “a total disaster.” Valve, which developed The Orange Box for the PC and the Xbox 360, currently No. 1 on the videogame charts, had earlier decided to offload their PS3 porting work to EA instead.

Speaking about the upcoming PS3 version, Gabe added:

I think the people who have The Orange Box on the PS3 are going to be happy with their game experience. We’ve done the PC and 360 versions here and EA has a team doing the PS3 version – and they’ll make the PS3 version a good product; EA got the job done in putting a lot of people with PS3 experience on the project. But I think it’s harder to get it to the same standard as the 360 and PC versions.

Great! So not only are they being “vocal” about the PS3 and Sony, but they’re also doubting whether EA has what it takes to do as good a job on the PS3 as Valve did with the PC and the Xbox 360? Hmm… I guess speaking your mind is one of the major perks of owning your own, hugely successful content publishing platform. Excuse me while I slip into an 18-month hibernation as I wait for Episode Three.



Socialized through Gregarious 42