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Review: Alone In The Dark (PC, Xbox 360 & Wii)

Review: Alone in the Dark

In many ways, the first Alone in the Dark game pretty much set the standard for the modern-day survival horror franchise, even if Resident Evil usually ends up taking the credit for it. Sixteen years after the original ended up scaring the bejesus out of us when we were in our teens, Eden Games, who have been consistently wowing us with racing classics like V-Rally, Need For Speed: Porsche Unleashed and Test Drive Unlimited, has been passed the torch (pun very much intended) and the resulting experience in the new Alone In The Dark happens to be one wild ride through a bed of roses. And, unfortunately, a briar patch to boot.

Alone In The Dark unfolds in the city of New York as the main man, Edward Carnby, wakes up suffering from an amnesia haze in an apartment building overlooking Central Park, around which the entire game and its mysteries are based. Saved from an untimely demise by a series of otherworldly fissures or “living scars” that tear the city apart, Ed finds himself on the run from the transformed creatures to try and figure out why he’s suddenly having such a lousy day. Along the way, Ed teams up with Sarah Flores, an art dealer who seems to have traded in the usual dress code for leather jackets and Goth thigh-high boots, as they struggle to survive until sunrise in Gehenna, formerly known as NYC.

While the story, penned by Sleepers author Lorenzo Carcaterra, isn’t as tightly wound as, say, Silent Hill 2: Restless Dreams, it serves as a highly engaging transport for the game’s mechanic and all the conspiracy theories surrounding Central Park – enough to make players at least want to do a decent amount of digging online. What’s confusing, however, is whether this game is actually some sort of a sequel to the original, having transported Carnby straight from 1938 to 2008 after his adventures in the Derceto mansion – a fact borne out by the Central Park EMT’s comments and the not-so-lucid endings to the game. Thankfully, the method of telling the story takes a huge deal of stress and implausibility out of actually doing it, by resorting to a DVD-style system that allows players to skip to any of the eight episodes (split across multiple scenes) that make up the storyline, in addition to rewinding or fast forwarding the game to replay a section in another way or skip one that’s causing a receding hairline.

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Iron Man On PSP: What A Waste!

Maybe, just maybe, we made a huge mistake by going in for the Iron Man on the PSP right after having finished playing the excellent God Of War: Chains Of Olympus (GoW:CoO). While GoW:CoO embodies everything that a perfect game on the PSP should be, Iron Man sadly, turns out to be the exact opposite. The game seems to be a dismal failure right from the word go. A2M, the developers of the game seem to have got everything wrong as far as Iron Man for the PSP is concerned. So much so that it becomes quite clear right from the moment you pop in the disk that this is one game you won’t be playing for long, unless you happen to be an unfortunate reviewer like us who have to clench their teeth and bear through the 13 odd missions that the game throws at you.

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Socialized through Gregarious 42