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Mass Effect PC Gets Free DLC, Patch

Mass Effect PC DLC - Bring Down The Sky

When PC owners finally got their hands on Mass Effect a couple of months back , they were more than a little vocal about expressing their disappointment when the “Bring Down The Sky” DLC wasn’t made available for free download as promised. Finally, as of today, PC owners will be able to blast away fugly bug-eyed Batarians and make sure they handle Armageddon rogue asteroids, Cmdr. Shepard style as the long-awaited 309 MB DLC goes up for free download along with the 1.01 patch for the game. According to the changelog, the 34 MB patch includes support for DLC and some bug fixes for audio, gameplay and multicore CPUs.

However, be warned that you don’t just get access to the DLC. You will first have to create a BioWare Community account (if you don’t already have one) and register your Mass Effect CD Key with them to get a Bring Down The Sky key. A needless hassle, but I suppose a necessary one, or God help the DLC pirates. Get all the information you need at the official Mass Effect DLC page here.

As for the Mass Effect Xbox 360 owners who’re kinda hoping for some sort of a “DLC Now Free” announcement, sorry folks, according to BioWare and Microsoft, there will not be any sort of a price cut on the DLC, so you’ll still need to fork over those 400 MS Points if you want to play.

Download Mass Effect v1.01 Patch
Download “Bring Down The Sky” DLC


Fable 2 “Done”, Coming October

Rejoice, RPG lovers! Fable 2 is finished, according to Lionhead’s Peter Molyneux, who was at Microsoft’s press conference today to show off the sequel to the quirky, fun and terribly short Fable. Showing off the game, which follows in its predecessor’s footsteps in allowing you to craft your character and mold him from a boy (or girl), Peter talked about the AI dog and the co-op over Xbox LIVE feature before announcing that the game, which will feature persistent and seamless drop-in/drop-out co-op, will be out in October this year. Frankly, we’ve waited long enough to get our wife (or wives) drunk at the local bar before wooing them with gifts and making love to them in the pitch black darkness. Hit the jump for more Fable 2 videos from E3, including the Pub Games videos and the new trailer.

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Soulcalibur IV Skips India, Fallout 3 To Follow?

Soulcalibur IV and Fallout 3 To Skip India?

Well, what more can we say? We’ve confirmed with local distributor e-Xpress Interactive a couple of days back that Soulcalibur IV will indeed not make it to Indian shores, thanks to the fact that it’s an Ubisoft game. Since Ubisoft doesn’t believe in offering any sort of sales concession when it comes to Indian markets, and e-Xpress, like anyone else, wouldn’t want non-existent profit margins, Indian gamers eager for Soulcalibur IV will now have to look at Play-Asia (as usual) for their imports.

Speaking to us about the situation, e-Xpress has clarified that rather than haggle with Ubi and import the games for “an obscenely high price”, they’ve elected to not import the game in all likelihood. But the real terrifying part of the conversation came when Fallout 3 came into the picture. In a press release issued last month, Ubisoft had claimed that it would be distributing Fallout 3 in some PAL territory countries in Europe including Germany, Switzerland and Austria. Which indirectly means that if India’s import were to happen via Ubi, there’s no chance of Fallout 3 ever being officially released for the consoles here.

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Mass Effect’s Galactic Copy Protection Woes

Mass Effect (PC) Copy Protection Crap

Know how people talk about history repeating itself, but you still see zidiots running around committing the exact same mistakes as everybody else? Apparently, in EA and BioWare’s case, that’s more than hitting the bull’s eye. In what seems to be a serious case of having gone Rip Van Winkle during the Bioshock / SecuROM SNAFU, Derek French, the Technical Producer at BioWare for Mass Effect (PC) has the beginnings of a fine mess on his hands, especially after announcing a copy protection system that makes the Bioshock activation mess (or StarForce even) seem tame by comparison.

According to Derek French, Mass Effect, scheduled to arrive on the PC this 28th, will employ the same SecuROM online activation system that was initially put into Bioshock, allowing the buyer to activate his copy of Mass Effect for 3 times before politely asking to him / her to go to hell, that is, contact the customer service “helpline” to get it reactivated. And while the game itself wouldn’t require the DVD to be physically present in the drive, it goes one step further and phones home every 10 days and re-authenticates just to make sure legit customers are not the worst form of criminal scum publishers swear we are.

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Trailer Impression: FF XIII, FF Versus XIII

Final Fantasy XIII Trailer

Checking out the new trailers for Square-Enix’s PS3 epics Final Fantasy XIII and Final Fantasy Versus XIII initiates a trademark Final Fantasy impeccable - enlightening, revealing, enticing and confounding any red-blooded gamer in one fell swoop. Bear in mind that these titles are still a ways off; FF XIII has only shown smidgeons of gameplay footage and is scheduled for release in late 2008. FF Versus XIII only has CG-animated cut-scenes to its credit and understandably hasn’t been given an official date. However, the fate of the franchise and the two pillars supporting the massive Fabula Nova Crystallis project are, make no mistake about it, drop-fucking-dead gorgeous in an age where looking gorgeous is about as passé as making an FPS.

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BioWare Adopts Wwise® for Upcoming MMO

BioWare and Wwise, Sitting in a Tree

Looks like everyone’s going MMO these days. That’s where the money comes pouring in, I suppose, even though we never get to see any here apart from the Korean ones. (That’s right, there’s not many WoW freaks here!) Close on the heels of the recently announced Elder Scrolls MMO, Montreal-based audio solution provider Audiokinetic have announced that are providing the Wwise audio tools that will be used in BioWare’s as-of-yet unannounced MMO - the first project from the new BioWare Austin studio.

In an official press release, Gordon Walton, Co-Studio Direction, BioWare Austin have praised the award-winning Wwise tools, which debuted with the ill-fated Shadowrun and has gone on to win many accolades and nominations across several game development awards. Powered by Perpetual server technology (Star Trek: Online) and the Simultronics HeroEngine, there is no word on what IP the MMO will actually be based on, even though rumors circulated all over the Internet around the time that EA bought BioWare that it would be set in the Star Wars: Knights of the Old Republic universe.

However, while everyone is hungry for another Star Wars MMO after Galaxies went belly up, let’s not forget the fact that BioWare has a rich IP harem from which to draw inspiration for an MMO from - including great franchises such as Baldur’s Gate, Neverwinter Nights, Jade Empire, the upcoming Dragon Age as well as the Xbox 360 blockbuster of the year, Mass Effect.

Bah, but what do I care? MMOs never end up here anyway. I’ll take my single player RPG, please, with a side order of fries. Thank you.

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The Mass Effect Experience

The Mass Effect Experience

More than 48 hours to go before we can finally get our hands on Mass Effect over here, unlike some lucky dogs elsewhere who’re enjoying it already. For helpless souls like us that just can’t wait for our intergalactic roleplaying fix, Microsoft has been kind enough to launch the Mass Effect Experience, a great Flash site that puts you in the shoes of Cmdr. Shepard on board the SSV Normandy.

No point in me talking about the site, since it’s awesomeness redefined, but one thing that this site has managed to do is to make me try and break into the local distributors’ store to get my copy. I want my character to get some alien lovin’ already! Come on, Microsoft India, have some pity on us. Send us a review copy or something. Help me end my misery!



Socialized through Gregarious 42