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Welcome Back Comrade General

HAWT

Red Alert 3 is coming.

You heard that right. Command & Conquer Red Alert Three will be probably revealed in a PC Gamer Exclusive in there special April issue. While RA3’s existence isn’t completely new (there were several unofficial announcements way back in 2004 and 2005), a sneak peak in an English magazine (the other rumor floating about was in a Belgium magazine) to find out just what EA is doing is definitely worth a look. Now all I gotta find is an issue of PCGamer waaay out here in the middle of nowhere and I’ll be all set. Until then though, I’ll probably just have to satisfy myself by taking a look through the scant few screenshots available that can be found here.

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Fog Of War: Halo Wars for PC?

Halo_Wars

After having finished the fight last September, rabid fans of the Halo franchise had to be content with sticking their friends with grenades online and waiting for the next game set in the Haloverse, the first RTS in the series - Halo Wars. Though the continuation of the story (or rather, the prequel) was expected long before Halo 3 wrapped up (or not) the Master Chief saga, few expected it to take the form of a real time strategy game that Bungie, in collaboration with Age of Empires legend Ensemble Studios are expected to spring on us later this year. RTS games on the Xbox 360, like Command & Conquer: Tiberium Wars before it, have always been iffy, what with the level of control and freedom that a conventional keyboard-mouse combination offers, but Ensemble Studios, like every other console RTS dev before them, have claimed to have worked out the nuances of controlling the game using a standard Xbox 360 controller without frustration levels peaking into the red-zone.

While we wait for the official demo of the game to check out the control scheme for ourselves and speculate on the possibility of wreaking havoc with the Covenant war machine, one of our friends over at Microsoft, like many of us from time to time, developed a case of verbal diarrhoea and slipped us some really interesting information. Now, while we are never in the habit of starting rumors, this one comes from someone on the inside who swears on its authenticity on pain of death, and we’ve been sitting on this one for almost a couple of weeks now, trying to verify it before we say anything about it.

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New Kane’s Wrath Screens

natashahenstridge_as_alexa-wm.jpg

Boy, it’s been quite a while without any news on Kane’s Wrath - the expansion to last year’s blast-of-an-RTS that was Command and Conquer 3: Tiberium Wars. But with the game just around the corner, we’re starting to see a lot more assets designed specifically to make us play through Tiberium Wars all over again, including the 12 new screenshots you see right here. While you enjoy their goodness and dream about blasting enemies into oblivion with an Ion Cannon or a Nuke, we’ll just go and drool all over Natasha Henstridge as Alexa, who is all set to join Joe Kucan (Kane) and Carl Lumbly from Alias in the HD-cutscenes that made us drool all over Tricia Helfer (poor Kilian) and Jennifer Morrison in Tiberium Wars. And for the love of God, why the heck does Tiberium always remind me of Kryptonite?

Hit the jump for the screenshots.

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New Dawn of War Expanison titled Soulstorm

Big Guns

“To each of us falls a task, and all the Emperor requires of us Guardsmen is that we stand the line, and we die fighting. It is what we do best, we die standing.”

If there is one line that I were to choose to show awesome in all of games, those simple words from General Sturnn would easily fit somewhere in the top five. Although there are, indeed, many more memorable quotes to be had from many, many other games, there’s just something incredibly unsettling, yet at the same time slightly amusing about those words – something which most individuals acquainted with Warhammer 40,000 and the Imperial Guard in particular should know. The quote is from Dawn of War, one of the most insanely fun games I’ve had the pleasure of playing (at least in Single Player mode) and more specifically, from its second expansion pack: Winter Assault. Granted, the fact that I haven’t had the opportunity to play Winter Assault just yet is a black, horrible sin from my tarnished record - one, that will be soon wiped out, thankfully.

Now your probably asking yourself, why is Singh mentioning a really, really old expansion to the Dawn of War series, especially when its probably better to review or write something about the somewhat newer expansion, Dark Crusade? But bear with me here. The main point is the news that Relic has announced a new expansion to the Dawn of War series, aptly titled Soulstorm. Articles can be found here and here.

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Overlord : Quick Impressions

Think Evil. Breed Evil. Control All. Thats what the game’s tag line says and you’re all fired up to unleash all your rage caused from years of virginity upon anything that laughs at you. But you’re let down. Why? Read on, and I’ll explain in this very quick take on Overlord.

Overlord is an RPG that allows you to be truly and genuinely evil and piss off the world to no end. The objective here is to strike fear into the hearts of your enemies and make them tremble at your very name. The more people you successfully manage to impress with your evil-ness, the more powerful you become! To do this, in addition to your broke-ass weapon, you’re also given some cool magic spells and most importantly minions to do your bidding. Think of the minions as the Gremlins meets the small wise-ass, smack-talking Grunt dudes from Halo.

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Incendiary Ranting

With the latest flood of new game releases and with almost everyone around disappeared to either play BioShock, watch awesome videos, kick back on their Xbox 360 or otherwise write possibly spoiler filled reviews of the “Game of the moment” *glares at certain people*, it leaves those of us without systems or 360s or PS3s to contribute to the one niche that is still left open: random rants and raves.

As seen by the ever-awesome scenes from BioShock, Crysis and even Assassin’s Creed, games nowadays are becoming more and more realistic. As with the previous generations, each set of games coming out these days pushes the visual boundaries further and further. Sooner or later, we’re going to end up seeing games that are really, really hard to distinguish from the movies we watch everyday. Of course, this usually ends up coming at cost of system resources, money and time so high, that the line that defines ‘sane’ is so far away; it looks most akin to a dot to those individuals that would dare look back (I’m looking at you, id. You and your bloody 20GB of Rage textures! You want Rage? TRY HULK RAGE! *SMASH!*).

However, since this issue has pretty much been discussed to death time and again over a million of the internet’s websites, forums and other venues for discussion, I won’t touch on it too much. Such discussions are normally peaceful and more expressions of opinion. Usually they just start out as words, but then slowly descend into a madness from which everything from Ion Cannons to Tactical Nuclear strikes are deployed to bring about devastation upon the armies of tanks, planes and infantry that struggle for control upon a massive and varied terrain of jagged programming code, drivers and the occasional wreck of an old 486s or Amiga of yore.

Okay, kidding. So it usually doesn’t end up like that. But the flame wars that usually emerge can be ferocious in nature and were it to be mapped into an RTS of sorts, I bet it’d put even Supreme Commander to shame.

To focus back on the subject (do random rants even have subjects?) the realism of today’s games is nothing short of awesome, but it does have its drawbacks. Having been spoiled by F.E.A.R., Doom 3 and other new games, it is becoming incredibly harder to revisit the old retro-days of yore.

Upon seeing the old, dated graphics that came with many a DOS game, my mind cringes; as if demanding that resolution be higher than the mere 640×480 pixels that was once considered ‘king’ of gaming in its day and age. When I finally got a chance to play Turok 1 again – a game that, for the one level I played it back when it came out I thoroughly enjoyed, I couldn’t get through even half of the same level before giving up. The graphics, the sound…my mind simply couldn’t wrap itself around how something could be so awfully painful – even as it recollected memories of all the fun it had with it at one point of time.

Then came Turok 2; although a fair bit better (especially with controls) than its predecessor, once again half-way through the game I had to stop. I just couldn’t stand the low-poly models; the horrid textures. Although I had insane fun with the game play (very, very little can actually beat using a cerebral bore, or watching as your arrows impale an enemy dino in the neck), it soon got tiring – especially with the constant annoying “Turok! Help us please!” whining from those damn brats in their damn cages! I mean, seriously, when I open the cage they should at least, you know, stop whining and make a break for it. But nooooo! Idiots have to wait for Turok to come and rescue them so they can just ‘disappear’ into nowhere. If they could disappear before, why the heck did they even have to wait for Turok in the first place?!

I have absolutely no clue how I withstood and enjoyed the game to its fullest the first time around I played it. Perhaps the fact that I was a fair bit younger and more naïve might’ve done something to the lack of criticism. Back then, to get –any- game to run well on your systems was a miracle.

But there are some games, some which despite their age seem to have that sense of style that never grows too old to enjoy. This applies both to the game play and the visuals itself. It’s a sense of style – a uniqueness that somehow newer games seem to have difficulty replicating. Doom 3 and Quake 4 are good examples of this lack of style – both games are virtually identical when it comes to graphics and game play as a whole. Although Q4 did have a few (and somewhat cool) vehicles, there really wasn’t anything that set it apart; besides perhaps the story (which rode a lot on it’s predecessor actually). Something similar could be said about FEAR. Although visually, it’s far darker and the firefights more intense with the use of slow motion, it still strikes me as ‘just another FPS’ when it comes down to it.

Scary little girls

What gripped me about FEAR was not its dark, brooding hallways, or the scary girl ghost jumping out at me from the dark corners when I absolutely least expected it to the point where my heart skipped a beat every time I saw a little girl wearing red (oh my god did that shadow just move?) or such. What gripped me about FEAR was, rightfully, the story – which still does. However, despite this the fact that it really just looked like another shooter on the market sort of made it slightly less…unique, as it were.

Now, don’t get me wrong. I’m all for realism and awesome graphics – the two easily make up some of the best games around. But in the strive to better graphics, for some reason developers seem to be moving more and more away from having unique styles to those graphics.

The Line Up

By styles, I don’t mean completely cartoony or even cell shaded stuff. Team Fortress 2 is an excellent of how going on with style and cell shading works to make something unique. Yet, at the same time having everyone do that would just be counter-productive.

Its just that when every game that comes out looks incredibly real, where does the true difference lie? In the lighting? In the models or scenery? In the textures and artwork?

Whenever I see concept art for any games, it’s simply mind boggling just how good the artists of these various developer companies are. Then one compares the art to the actual in-game models themselves and then it ends up somewhat…underwhelming. Although no doubt that in certain cases the models come out far cooler than the art; many times the art itself just looks better. Be it colors or lighting, there is something about the way the artist made it – the style of the entire thing as it were, that appeals to viewer.

To take another example of such style – Defcon.

DEFCON 1!

Its colors are simplistic, the details to a minimum. Yet it is this simplicity; this denial of any details that seems to flow with any player’s perceptions. The nuclear missiles are little but simple icons, yet it does not matter – the entire visual theme blends into that of the game play, creating in essence, a style hard to replicate by many other games.

Tis time to fl0w!

It is by far not the only example. Many of us have heard of the addictive fl0w. I had the pleasure to play this simple, almost beautiful game’s limited version on the PC. Despite being rather short, its visuals merge well with the soft chimes and sound, and in turn merge with the game play again to make something different; unique almost.

Then there are older games, from the era where realism was not very possible. Games in this era relied on impressive artwork, visuals and impressive action to draw in the gamer. A few good examples could be like Crusader: No Regret and maybe even to a lesser extent Mortal Kombat and the street fighter series.

Battleships 4ever!

Yet another recent example can be Battleships Forever – a successor to the hit classic Warning Forever. Indeed, one could quote a myriad of examples of games with their own unique styles – but such wishful thinking is really futile.

The market’s prevailing attitude rests more on realism than anything else right now, dictating where the majority of publishers wish to aim their content. Although developers do move to the whims of the majority of their collective audiences, the trend is thankfully not universal. Team Fortress 2 will come out, while Starcraft 2 seems to hold some promise as well. Other good, fun games to look out for is perhaps Little Big World on the PS3 or alternatively, one could just go to the Xbox Live Arcades for a dose of nostalgia.


Trembling Before Kane’s Wrath

C&C3 Kane's Wrath

We’d already given you the heads up on the new expansion to the hit EA RTS Command & Conquer 3: Tiberium Wars. Here’s a bit more official annoucement from EA, along with three awesome images from the upcoming game. Enjoy!

“The reaction to Command & Conquer 3 Tiberium Wars has been tremendous. Fans and critics alike appreciated the combination of fast, fluid, and fun RTS game play with a deep story and the classic full-motion video sequences that are a hallmark of the Command & Conquer series,” said Mike Verdu, VP and Executive Producer at EA Los Angeles (EALA). “I’m excited that we’re able to return to the Tiberium universe with Command & Conquer 3: Kane’s Wrath. This expansion has an impressive new single player campaign, a new global strategic layer that adds depth to the familiar Command & Conquer style gameplay, and several fun, all-new toys that range from versatile combat soldiers to giant armoured walkers.”

The single player campaign will allow players to experience a new story that spans 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. The story is told through a new set of high-definition live action video sequences starring a celebrity cast. Joe Kucan, the original actor who portrayed the character Kane in Command & Conquer™ games over the last decade, will reprise his role as the megalomaniacal leader of the Brotherhood of Nod. Other details of the cast have yet to be announced.

So, nope, you won’t know if the lovely Tricia Helfer and the LOST superstar Josh Holloway will be reprising their roles until EA decides to open its mouth again, which should be pretty soon.

(Click images for higher resolution versions)

C&C Kane's Wrath

C&C3 Kane's Wrath



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