Too Human… ah… the game that was once supposed to be the Xbox 360’s big launch title, the game that was once supposed to come out on the Playstation on four discs, the game that was supposed to change the way we look at action games. Yes, there are a lot of things Too Human was supposed to be, and that’s where the problem lies because Too Human is not a bad game by any means, it’s just not the legendary title that most people expected it to be.
Let’s get some of the misunderstandings out of the way first. Contrary to what you may have heard, Too Human was not in development for ten years. Yes it was supposed to come out ten years ago but the Too Human we are playing today is not the same game. The project was put on hold while Silicon Knights churned out great games like Eternal Darkness, Metal Gear Solid: Twin Snakes and Legacy Of Kain. This Too Human has been in development for a maximum of three years. Silicon Knights also had to build a new engine from ground up because of the whole debacle with Epic Games forcing them to abandon the Unreal 3 Engine and start from the scratch.
With the history behind us, let’s get down to the actual review.
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After suing and getting counter-sued by Epic, Too Human developer Silicon Knights assures us that all this mudslinging between both camps hasn’t delayed Too Human at all. Talking to their fans at TooHuman.net, SK Grand Poohbah Denis Dyack said:
“Too Human will be out in 2008. A firm date with tons of new info is coming soon. This will be followed up with a playable demo. The demo will speak for itself.”
Right, so they’re making an announcement for a demo and a game that will come several months down the line, even as a billion other games release this holiday season. Now if you’d like to stop spinning the room please, we’d like to get off. And one wonders how 2K Games managed to avoid all this crap with UE3.0 and made BioShock such a stunner. Hmm..

