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Sounds zany, huh? But that’s how BioShock started out apparently, according to senior designer Joe McDonagh, who spoke at length to CVG about his career - selling no-good games for a living, his stint at Lionhead and the really interesting way in which he landed it (think tea leaves, burnt matches and a letter in a bottle), starting his own company and then losing it all before heading over to Irrational to work on BioShock as a senior designer.
We all saw how BioShock was almost never made, but then, it was also a pretty crappy concept at first, according to Joe. A plot that involved an island and lots of Nazis, BioShock almost became Far Cry meets Return to Castle Wolfenstein, before they took the out-there idea of building a game based on Ayn Rand’s principles and what happens when you take it too far.
Read the complete Creative Minds interview at CVG and thank the stars that the game you enjoy is built so because people like Ken Levine, Nate Wells, Joe McDonagh, Melissa Miller and a hundred other dedicated individuals broke their collective backs for years making it so that we could enjoy the romp through the dystopia of Rapture.
Creative Minds: Joe McDonagh [CVG]
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